
This is where the scout's smarm-turned-snarl really comes in: totally outpacing the characters means that you're just better than they are. You hit the ground running, and never stop. Yep, I really feel like I'm wading in molasses with just about any other character – only the scout has the pace you need to really feel like you're playing the game. Seriously – go back and play Quake 1 now and anything slower than the scout will feel positively ponderous. If Kieron is right about the soldier's Quake roots, then the scout too is based in that time – particularly the breakneck paced Quake 1. He can run faster than the others – he can get across the map in half the time of his larger chums. Think about it: while even backstabbing bastard Spy has a certain panache, the scout is a dude in a cap and T-shirt who sounds a little too smarmy and self-satisfied.Īnd really, what does he have? His gimmick is nothing more than his pace. In fact, he's not loveable in any way: he's an nasty little thug. There are no towering personality traits to latch onto, no cuddly cartoon charisma to grab hold off.

Unlike the other grizzled, weird, or exuberant Team Fortress classes, this is a character with a distinctly indistinct mannerism. Well, more precisely his apparent lack of it.

We've been having a bit of a chat about the scout's character.
